Monday, 26 October 2020

Think Green!

During the last weeks of October my Class 1 and Class 5 students took part in the EU Code Week activities. The youngest ones enjoyed trying out unplugged coding game while the older ones put their programming skills to the test.

The students were divided into teams of 3-4. The students from one team took turns to set up the questions and prize on the grid. The students from another team chose one player who would be a 'robot'. They created an algorithm for their 'robot' to reach the prize. The 'robot' followed the verbal instructions given by the rest of the team, like 'Move forward', 'Turn right', or 'Turn left'. CodyRoby cards were used for the instructions. Thanks to unplugged cooperative games, Class 1 students listened to their peers' instructions, moved around the board on the ground, thought about the ways to solve environmental problems and help planet Earth, answered different questions about animals in danger, had fun and got familiarised with the principles of coding along the way. 

Older students used Scratch to create educational games in English about endangered animals and our town's symbol - owls. Students learned how to use Scratch while creating a game and practised English along the way. Students of other classes, as well as our eTwinning friends, were given a chance to learn more about endangered animals and owls. Thanks to game design activities, Class 5 students developed their digital competences and improved their communication, collaboration, critical thinking and problem solving. 

These coding activities can help students raise motivation and awareness in the learning process.